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Final Fantasy 14 Endwalker: Every Class Ranked Worst to Best

Final Fantasy 14 Endwalker

Photo: Foursquare Enix

While many Final Fantasy 14 players have spent most of the fourth dimension since Endwalker 's release staring at a queue screen, you will eventually get the adventure to actually play this incredible expansion which means that yous're probably going to want to know a petty nigh the best classes in the game.

To exist clear, Final Fantasy 14 has always excelled at the often tricky art of class balancing, and that trend continues in Endwalker . When nosotros talk about 1 FF 14 class being better than another, nosotros're frequently talking about degrees of differences. More often than non, the best FF 14 class is all the same the one that you feel most comfortable with and accept the most interest in playing.

Having said all of that, here's a crude overview of where the game'southward various jobs currently stand.

Final Fantasy 14 Endwalker: Best Tank Classes Ranked

4. Nighttime Knight

While the effectiveness of Dark Knight's self mitigation abilities is undeniable, this form is arguably the perfect example of a job that moves backward (at least slightly) by virtue of continuing still. The FF 14 team seemingly felt like Dark Knight was in a pretty good spot heading into Endwalke r and didn't do a lot to vitrify, nerf, or change them.

While Nighttime Knights may no longer exist i of the nigh exciting tanking options in FF 14 , their mitigation and outburst damage abilities however make them one of the more than accessible tanking options in the game. Dark Knights are capable of doing some pretty crazy stuff (assuming that y'all acquire to master the somewhat strange timing of their central abilities).

3. Warrior

Warriors have long been favored for their relatively uncomplicated playstyle, self-healing capabilities, and cool damage output (at least for a tank), and Endwalker certainly leans into the latter two attributes while making the form only slightly more complicated to play and primary.

The biggest "problem" with the Warrior chore at the moment is that the course' accent on cocky-healing via damage output means that it's a "main tank" that lacks some of the defensive abilities that its closest rival enjoys. That said, information technology'southward however a fantastic choice for groups who want their tank to be able to accept care of themselves while dealing impressive impairment.

2. Gunbreaker

Gunbreakers were one of Shadowbringers ' virtually popular additions, and this unique course remains the best overall off-tank option in the game.

What the Gunbreaker job lacks in pure tanking abilities it more than makes up for with its versatility. Not simply does the Gunbreaker form usually have a solution (or contribution) to nearly situations, but the FF xiv team was nice enough to simplify some of this job'due south most complicated mechanics and make one of the nearly exciting overall tanking options just a niggling more appealing.

one. Paladin

Many fans suspected that Paladins were going to get a lot of dearest in Endwalker , just even the most optimistic projections for this job'southward potential take arguably undersold how good it really is.

While it's true that Paladins aren't the near exciting solo tank option in the game due to their slightly more complicated kit and somewhat reduced damage capabilities, their defensive skills are simply absurd. Paladins embody the entire "tanking" concept with their incredible ability to eat ridiculous amounts of damage while protecting nearby party members from sudden attacks. When information technology comes to main tanks, information technology'south pretty much Paladins and everything else.

Final Fantasy xiv Endwalker: All-time Healer Classes Ranked

4. Scholar

While all of FF 14 'south healer jobs are feasible in one way or another, Scholar is certainly in the weirdest spot at the moment so far as overall rankings get.

I dear the ways that Scholar's pets offer a variety of failsafe options, and I can't deny how versatile their shields are, but Scholars nevertheless have a strange overall kit that doesn't include many viable DPS options and ultimately isn't that fun to use. They're an interesting secondary healer in some situations, just they're just lacking that special something.

iii. Astrologian

While some fans were worried when they first saw the scope of Astrologian's Endwalker rework, it turns out that tales of this task'southward death have been greatly exaggerated.

Astrologians' more streamlined design and emphasis on "pure" healing abilities exercise make it a much different class, but nigh of the changes end up being a net positive. While Astrologian is yet not the all-time "pure" healer job (more than on that in a bit), the diverseness of their kit and the means this form can buff a party'due south overall DPS makes it a fascinating secondary healing option.

2. Sage

It's ever difficult to design a properly balanced "gainsay healer" in an MMO, but Sage is one of the all-time overall examples of that concept I've e'er seen.

While Sage isn't the extra DPS class that some were hyping it up to be, you'll however exist impressed by the amount of damage that they're able to pump out while using their barriers to keep party members in the fray. It also doesn't hurt that this course is simply then much fun to play.

i. White Mage

Much similar how Paladins distinguishes themselves from other tanks by virtue of being such a pure tanking class, information technology's hard to overlook how White Mage's healing-focused kit makes them an obvious principal healer in most circumstances.

While White Mage isn't quite every bit potent as information technology once was, it's articulate that the FF 14 squad is even so hesitant to requite whatever other healer this much raw healing potential. Equally such, White Mages are nonetheless in a class of their own when information technology comes to delivering big heals when they're needed nigh.

Read more

Final Fantasy 14 Endwalker: Best Melee DPS Classes Ranked

five. Monk

Monks are fun to play, Monks are adequately unique, and Monks boast some of the better DPS skills in this game, but the sad truth of the matter is that this is still a class looking for a abode.

When you get downwardly to it, the Monk kit features too many "expressionless" abilities. You tin can absolutely make Monks work if you're a fan of the playstyle they offer, just new players may want to look elsewhere.

4. Ninja

While the remaining melee DPS classes are all pretty close in terms of their overall potential, Ninjas fall slightly lower on the overall rankings due to their more complicated kit and low margin for error.

That existence said, anyone who takes the time to learn this class will be rewarded with one of FF fourteen 's best endgame DPS options. Learn to master Nina's fast-paced, and sometimes very specific, kit, and you'll be amazed by the amount of damage this job is capable of consistently pushing.

3. Samurai

Samurai is a weird DPS job. While I really hesitate to employ this word, Samurai is sometimes all-time thought of equally a "greedy" form. They tin can deal tremendous amounts of damage merely they don't really bring anything else to the party outside of that.

Endwalker improves Samurai's balance in that respect slightly, but Samurai is nevertheless best thought of every bit a fantastic solo DPS form capable of dealing hilarious amounts of melee harm. While I admit that this is a "unproblematic" job, there is sometimes something to exist said for beingness able to do one matter really well, specially when that thing is dealing damage in an MMORPG.

ii. Dragoon

The word I go along hearing people use to describe Dragoons in Endwalker is "clean," and I can't assist just repeat that basic sentiment here.

Dragoons are slightly more streamlined in Endwalker than they've been in previous expansions and greatly benefit from the harm vitrify that now besides applies to their AOE combo. The outcome is a class that feels good to solo and shines in both raids and dungeons due to their simplicity (relative to other classes) and the various means they tin still consistently deal damage.

1. Reaper

Every at present and so, a new MMO grade comes forth and completely upends the "meta." It feels like that's where we're at with Reapers.

Not only are Reapers so much fun to play equally (and await corking), just very early on breakdowns of their harm output suggest that they tin can go toe-to-toe with about other melee DPS classes in the game without sacrificing a lot in terms of mobility and versatility. This is just a fantastic overall DPS class.

Last Fantasy 14 Endwalker: Best Physical Ranged DPS Classes Ranked

3. Machinist

While I really like the thought of the Machinist class, the truth is that this task but didn't get the buffs and changes that it actually needed to brand it one of Endwalker 's all-time overall ranged DPS options.

The big trouble with Machinists is that they're a pretty selfish ranged DPS class that just doesn't bring every bit much to the political party as some of the other selfish classes in terms of pure damage. It's just tough to recommend this over other ranged jobs that better utilise the distance they institute during prolonged fights.

2. Dancer

It'south advisable that the Dancer finds itself betwixt the other 2 physical ranged DPS jobs in FF 14 given that they're essentially designed to be the "middle ground" option in this particular group.

While Dancers aren't known for their damage output and are sometimes too elementary for their own good, they offer a blend of buffs and consistent damage output that makes them a highly attractive choice in larger parties.

1. Bard

The thing that ultimately separates Bards from other ranged options in Endwalker is the style their unique combination of incredible damage buffs and DOT abilities allows them to effectively keep their distance and bargain damage while focusing on supporting the party.

I recollect the choice between Bards and Dancers will come down to party preferences and party compositions, but Bards are certainly the more exciting solo option of the 2 which bumps them up a spot on this list

Final Fantasy 14 Endwalker: Best Magical Ranged DPS Classes Ranked

3. Red Mage

Cherry-red Mage is an odd DPS class that sometimes feels similar more of a "buff" task than a proper damage dealer. Really, they have one of the most diverse power kits in the game.

That versatility is nice from time to time, just I'd argue that there is simply too much competition for the few DPS spots in a party to easily recommend a class that isn't really a master of anything in particular. Still, it'south easy to larn this job, and its Swiss Army Knife kit tin certainly exist useful.

2. Blackness Mage

Of all the selfish damage dealers in FF 14 , Black Mage may merely exist the almost selfish and the most powerful.

While the Black Mage'southward relative lack of mobility while casting spells makes them surprisingly difficult to learn, I tin can't contend confronting anyone who sees their pure impairment output and decides to navigate the surprisingly steep learning curve that comes with this course.

1. Summoner

Some feared that Summoners' massive Endwalker rework would ultimately forcefulness the course to take a step or two back while everyone "figured them out," but the truth of the thing is that Summoners already experience amend than ever.

Non just is it thematically dainty that the new Summoner course actually emphasizes summoning creatures over dishing out DOT attacks, but the actress mobility and versatility that modify affords Summoners makes them 1 of the most enjoyable and effective ranged DPS options in the game.

Source: https://www.denofgeek.com/games/final-fantasy-14-endwalker-classes-ranked-tank-healer-dps/

Posted by: souderandla1943.blogspot.com

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